Sunday, October 23, 2016

Unity 3D - Dude, Where's My Scene?

I consider myself a casual gamer. I am slowly plodding through Fallout 4, taking my time to build settlements and explore the vast world of post-nuclear apocalypse Boston. Like all Fallout games, there are minor bugs here and there that I often bemoan and whine about. I never take the time to appreciate the world and environment that the game developers created. I'll never underestimate them again.

I also consider myself somewhat able with new kinds of software. Last semester I picked up Tableau with relative ease. I taught myself most of Adobe suite, HTML, CSS and more. But Unity 3D managed to trigger the inner Cro-Magnon in me. After an hour, I was banging on my keyboard, grunting, with wild bloodshot eyes.

After several hours, I managed to get the basic gist of the software, building a desert beach surrounded by mountains. Something that sort of looks like the sharp rock and desert beach that Charlton Heston and crew crash land at in the original "Planet of the Apes".



For objects, I found some fantasy themed barrels and straw bags that I thought would work for a sort of abandoned pirate's booty.



This crude scene took several hours, and for the life of me I cannot figure out the control and navigation of the scene. I feel like with most insanely difficult video games, or complex software, a little (a ton) of practice will do me some good.

I love the endless possibilities and app store within Unity. For the extremely tech savvy, I can see where this software can build simple VR games and entertainment for Oculus and more. I'm still curious to see where this technology and software like Unity can innovate in journalism. I personally feel that the real-life experience 360 video is friendlier for journalism, while VR animation gives users the tools to recreate a world that will always be artificial, no matter how realistic the world (or scene) is.

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