Saturday, December 17, 2016

Educational Content In a VR World

Within our content creation team, we are always seeking new opportunities to leverage technology and media technique to improve our educational platform. As a content coordinator working in online education, it is often encouraged to look ahead, to see new innovations and become early adopters.

In just a few months, our team has already seen several changes seeking ways to scale our online lecture tools. If I had to guess as to what the next major innovation will be within our video learning platform, I would say it would the adoption of virtual reality to immerse students fully into a classroom environment.

If virtual reality continues to be a success, and in demand, I imagine that students (in primary and secondary schools) will eventually use an affordable VR-device in their normal everyday studies. In an online environment, VR can be leveraged to bring remote students into a virtual world to experience a "hands-on" lecture. Students studying in the medical field could attend core anatomy classes from the comfort of their homes. Students in the sciences could attend virtual labs.

As a content coordinator, I anticipate that this adoption of VR would effect the way we plan online programs, as well as the way video content is edited and presented in a learning management system. The virtual environment could entice more students to the online format, as the benefits of experiencing a nearly in-person setting without geographical constraints could offer more than a traditional classroom environment.

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